Isaac Lovy

Technical & VFX Artist


Vfx, Unity, Game, Molementum


Molementum was my capstone project while working on my degree. I worked on a team of 18 to create, test, and finally release a networked party game.

On this project I acted as lead artist, coordinating with 3 other artists in addition to writing tools for the team, creating VFX, and rigging and animating our player characters.

I also worked closely with our programming team to aid in squashing bugs as they came up throughout development

One of the tools I created for Molementum was a spline tool that helped level designers use curved spline paths in their levels, without the need for an environment artist to go over each path in maya.